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Join Date: Feb 2013
Posts: 44
# 1 A few foundry questions
02-28-2013, 04:14 AM
I've been playing around with the foundry making my first project and for the most part is seems to be going well (thank you so much KirkFat and Hav for your video tutorials). The main problem I am having right now is I have a ground mission set on a ship (using one of the Generic Ship Interior maps), but every time my away team touch any object they despawn. This can be objects I have placed such as consoles, or the map assets themselves (such as the walls of the corridors). They are removed from my party list but try to respawn a few seconds later only to instantly despawn again. Is this a known issue or is something wrong with my map?

While I'm here there's a few other questions I have:
- Is it possible to link a trigger to a specific point in a branched dialogue? i.e. to have a shield disappear if you pick option B. I know how to work around it using intractable objects instead but would be easier if this was possible.
- Is it possible to make area triggers appear and disappear? I'm mostly wanting this as I want one dialogue to pop up at the end of the map if the player has made decision A earlier, or a second one to pop up if they make decision B. Right now I've managed to get it so that one of two contacts appear, giving different dialogue, but I can't force the dialogue to appear, the player has to decide to talk to one.
- Can you set up a map so that only the player(s) are allowed to spawn with no Boffs? Such as what happens in non-hostile areas such as the spacedock/academy. This is looking ahead to an idea I have for a future map that would be a lot better without Boffs confusing things.