Is unlocking the costume editor the single most important Foundry improvement?
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Join Date: Jun 2012
02-28-2013, 06:28 AM
Originally Posted by
Imho, the addition of combat objectives other than "kill enemy" (ie disable, incapacitate, survive, etc), is more important than costumes and set pieces. Don't get me wrong, I'd love more visual options, but thats more of a bonus and additional functionality should be the top priority. I'd also like to see the ability to make "boss" encounters but I could see how some authers could use it as a griefing tool.
Agreed on this. Anyone who's played my series knows there would be plenty of use of a disable objective instead of just kill. I'd also like the ability to make friendlies invincible/respawn disabled like you have in the Tau Dewa patrols.
Play Star Trek: Allegiance - my first series in the Foundry