True ship movement
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Join Date: Jun 2012
02-28-2013, 12:13 PM
People forget to factor in a ships inertia rating as well as it's turn rate, the lower the inertia number the slower the ship will turn, accelerate or stop. An escort has an inertia rating of 50, an Odyssey a rating of 20. It is a combination of the turn rate, impulse thrusters skill, driver coil skill, inertia rating and any powers that affect these ratings that determines how slowly a ship will turn.
No great amount of coding would be needed to change a ships maximum allowable pitch angle, that is a single number that has been arbitrarily chosen.