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Lt. Commander
Join Date: Jan 2013
Posts: 203
# 5
02-28-2013, 12:33 PM
Originally Posted by frtoaster View Post
This could work, but I worry about introducing more items such as modules that take up inventory and bank space. I would rather have a UI screen that has this functionality without having to carry around modules.
Yea. that is my thinking but also could allow people to be "component" crafters. You might get a player who craft a bunch of [CTH] modules (random from common to purple)

I figure the "random" factor STO might go for.

You get a UI. Crafting skill increase

you can pick your base crafting
[damage type] + [weapon] + [MK level] + [modifier] and it will give you the mat requirement.
If you add more "optional" then you have a higher mat requirement.

Now the random part to "prevent" flood of purple gear. The basic craft will be green (70%) and 29% of blue with 1% chance purple) for the same mats

I personally would do away with unreplicated materials (can be cash back in for Dilithium) and just use Dilithium as mat (like everything else)
Growing old is inevitable. Growing up is optional.