Thread: Logic trap
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Commander
Join Date: Jun 2012
Posts: 432
# 43
03-01-2013, 06:10 PM
Quote:
Originally Posted by loading159 View Post
If you showed me an escort that can deal 600,000 damage in one volley id be listening, because I would for sure try that. so long as its not tric mines. those just are not fun.
Nope, I couldn't even tell you had to get close to that. I should apologizes for being so hostile. I just wanted to make sure you were in fact paying attention and thinking after the "BECAUSE THATS NOT HAPPENING. and if you say it does, then you are a liar." line.

What I keep trying to figure out how to word doesn't look to be plainly visible.

Quote:
I deleted half your quote I wanted to use but oh well. I agree that the op needs to offer something to fix the "problem" or tell us how/why he dies so fast. what his build is so maybe we can help. etc.
Quote:
Originally Posted by bpharma View Post
The OP strikes me as someone who is either with bad players that don't help each other in PvP, has been the victim of a pre made with a combo of very hard to counter consoles or just isn't experienced enough to know some of the better counters.
I'm not looking for that kind of fix. I'm being too indirect or hostile maybe? I can configure my ship to fend off more then one alpha strike if I absolutely have to. As I said, I'm not interested in fixing the symptoms.

At some point I'm certain there was a middle ground. It died to things drifting to far to the fringes. The tricobolt nerf was a message that the extreme fringes were unacceptable to the devs vision of the game. They stomped on a extreme, hard!

So why then have they left the others in place?