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Empire Veteran
Join Date: Jun 2012
Posts: 118
Besides mission content, ship variety in comparison with our UFP opponents is one of the areas that the KDF is somewhat lacking in...

I wanted to throw this out there for be perfectly honest, I hope that this idea is something that the Devs are already working on...that would be a dream come true...

Ship - Classes and Variety.

One way to "fix" this is to implement an idea that actually popped up in another Trek-related game - basically, it is a modular design concept that was unique to the KDF. The idea was to intentionally build ships to be modular in that a single design, say a D-7, could be fitted out with a particular module -- like hangar bays or some such -- and instantly become a new class of ship -- for example, a D-7 with hangar bays would become a D-7V. With this idea, KDF faction players would theoretically be able to take any ship from any Tier, and upgrade it to T5, retrofit, and Fleet status, by working within a certain framework or following a set of imposed rules. This would allow for KDF battlecruisers with strong science or tactical emphasis, the ability to take lower-tier Gorn Sci ships and upgrade them to fleet status, etc. Essentially, the Klingon philosophy of ship design would be practically implemented within the game -- the idea of having a low overall number of ship classes, but with infinite variety through refits and modules within each class. Essentially, this would provide our faction with instant parity with our Federation opponents without introducing a single "new" ship design...of course, modular design is all about compromise, which would be needed to maintain balance within the game...but the KDF is the perfect faction to testbed this idea.

It would also put to rest the idea that the Devs won't make any KDF ships because such ships are not "profitable." If KDF ships are not profitable, then by introducing modular design concepts to the KDF, you create a situation where the KDF - through innovation at the player level - is designing and flying vessels that provide parity with the Federation without introducing a single new ship. The universal modules could be sold in the C-Store, much like fleet modules currently are. A player would "buy" a universal module, then provide additional resources to create the module needed to transform the ship to whatever tier desired, as well as whatever type ship flavor (tac, sci, eng) desired -- this would be simply another application of a version of the current reputation system. Also along with the module would be the ability to modify BO stations and levels - once again within certain guidelines, and with compromises firmly in place.

Just an idea. The down side is that this could suppress future introductions of new ship classes for the KDF, such as the K'Vort, maybe it is not such a good idea after all...