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Captain
Join Date: Aug 2012
Posts: 844
# 8
03-02-2013, 02:36 PM
Quote:
Originally Posted by uglydisease View Post
Purhaps im just ignorant here but, as far as I know the only difference between the different career paths is the abilities that each one gives you, (eng: EPS power Transfer, mircile worker etc, Tac: alpha pattern, go down fighting, tactical initiative etc.). Yes these do make a difference but I don't think they are overwelming distinctions. Perhaps Im wrong about this and would actually appreciate it if someone would correct me if that is so.

As to the other conserns I actually dont plan on leaving the borg console in tha tac console but I need to make some decisions about how to rearrange things to make room for (or remove it). Purhaps replacing the RCS accelerater with it would be a good move. I also take your point about the gravity well.

Yes my initial strategy is to debuff targets for those for higher fire power. I seemed to me that the main benefit of the temporal destoryer was its ability to immobilize opponents. I could however revert to a more standard escort layout allthough having been pinned down by simular attacks before I thought that this strategy could be quite effective.
Eps transfer - 0 direct damage boost technically

Apa - 50 % damage boost

Nadion - no direct damage boost

Fomm - 50 damage resistance reduction to target

Miracle worker - no direct damage boost

Gdf - potentially 100% damage boost

Tactical team 25% damage boost

An so on

when initiated together makes any ship a force to be reckoned with

That's the "monumental" difference I was referring to
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----