Vicious Circle - The Sustainability of Lockboxes
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Join Date: Jun 2012
03-03-2013, 12:55 AM
Originally Posted by
It kinda makes me think things aren't as going as well as we are lead to believe to see them release what was clearly a money grab ship pack (one ship, twice the profits, with a clear advantage over current escorts to sweeten the pot) so soon after a new lockbox. Maybe the new lockbox just hasn't sold as well for them to make such a rushed push to get the Kumari out?
I think you might be right. I'll have to call it a gut feeling based on minimal evidence, but I think the seemingly smaller playerbase than even many single player games causes a lot of the extra attempts to generate cash. Large population; you can spread it out, small population; you need more from each individual player.
As for the Dominion lock box I didn't open a single one. To put that into perspective: I opened hundreds of the previous lock boxes. The dilithium mining claim was a major deterrent for me, and I know I'm not the only one that felt that way about it.
I'll sell you some weapons from New Romulus. Never fired, only dropped once.