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Join Date: Sep 2012
Posts: 278
# 13
03-03-2013, 11:57 AM
Originally Posted by capnmanx View Post
A story for every planet would be a lot of work, and there would never be enough of them to keep us occupied. I agree with your general sentiment here, but if exploration is supposed to be more-or-less endlessly repeatable content, then surely we would need something that can be turned out in bulk (so to speak)?
Hmm, I wonder if they could create proper exploration instances; these would be huge areas full of randomly generated content (at the time of their creation), representing just a single sector of an entire unexplored expanse or nebula.

Players work together (or just sporadically) slowly map out the area and uncover every planet and random encounter in the instance. Once the instance has been significantly explored a new one is created.

So when you enter say the Delta Volanis Cluster, you would be given a grid of sectors to choose from, each displaying the percentage they've been explored by. Generally you will pick ones that haven't been fully explored, but you may go back to some in order to follow-up missions. These would need to be time limited so that instances can eventually be deleted to make way for new ones.

This might give a better sense of actual exploration as you go into a sector that others have started exploring, and starting finding new stuff of your own to map and interact with. It might be nice to see some proper phenomenon mapping/analysis mini-games mixed in, not the "fly to position X and hit scan" but trying to different types of analysis in a science lab on your ship to determine what a nebula is comprised of, could also have some good potential for random scenarios such as contamination on your ship, long dormant Iconian virus etc.