Thread: Logic trap
View Single Post
Lt. Commander
Join Date: Sep 2012
Posts: 166
# 46
03-03-2013, 08:42 PM
Originally Posted by resoundingenvoy View Post
Ok, but I meant middle where I could take no or few defensive abilities, still be useful, and not be stopped dead by the first tactical escort that comes along.
Originally Posted by loading159 View Post
honestly I feel like this topic is just about people complaining that they have to take survivability abilities so they don't die.

Originally Posted by resoundingenvoy View Post
That or bite back hard enough that while I didn't match the direct damage of someone setup to do massive damage, we'd chew each other badly enough it wouldn't be a one sided fight. Right now fights are pretty cut and dry where there is a clear defender and a clear attacker, and nothing in between.
ok ill go for making science ships deal more damage. but I must point out that the classes are basically defined as, escort = attacker, cruiser = support/defender, science = support/debuff. I think you meant to say there is a clear winner / loser, as in 5-0. So sure maybe making science ships deal more damage would be good. but then I want the vestas aux cannon to be unique per ship. I only say increase science ships damage because when I fight them I worry mostly about getting hit with a sub nuc over anything esle they can throw out. however I usually find that science ships are the hardest to kill, more so than cruisers.
Captain Moe
U.S.S. Prometheus
Fleet Multi Vector Advanced Escort
Resistance is futile

Last edited by loading159; 03-03-2013 at 08:45 PM.