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Career Officer
Join Date: Jun 2012
Posts: 7,045
# 46
03-03-2013, 08:27 PM
Originally Posted by shadowfang240 View Post
now why can't they do something like that for every offensive thing in the game? leave the damage alone for NPCs, but bring it down to a respectable level for use against human opponents

if they did that, science powers could go back to actually being good
I still think the way to do this sort of thing (and promote tanking) is to implement damage per hit caps that can be modified by gear, buffs, debuffs, and gameplay modes.

If everyone has a fairly uniform cap on the damage they can receive per hit that's slightly on the high end but not insane for PvP maps, the system would police itself.