TRIBBLE Maintenance and Release Notes - March 1, 2013
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Join Date: Jun 2012
03-03-2013, 08:27 PM
Originally Posted by
now why can't they do something like that for every offensive thing in the game? leave the damage alone for NPCs, but bring it down to a respectable level for use against human opponents
if they did that, science powers could go back to actually being
I still think the way to do this sort of thing (and promote tanking) is to implement damage per hit caps that can be modified by gear, buffs, debuffs, and gameplay modes.
If everyone has a fairly uniform cap on the damage they can receive per hit that's slightly on the high end but not insane for PvP maps, the system would police itself.