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Captain
Join Date: Nov 2012
Posts: 585
# 641
03-04-2013, 10:08 PM
The Brakes

-or-

How I Learned to Stop Worrying

and

Love Dual Heavy Cannons


-------------------------------------------------------


Ship: Science Vesta (Multi-Mission Surveillance Explorer)

-[Weapons]-

Fore Weapons: 2 Phased Polaron Dual Heavy Cannons Mk XI [Acc][CrtH], 1 Phased Polaron Dual Beam Bank Mk XI [Acc]x2

Aft Weapons: 2 Phased Polaron Turrets Mk XI [Acc][Dmg]*, 1 Phased Polaron Beam Array Mk XII [Acc]x2

*[Acc]x2 would be preferable

-[Equipment]-

Deflector: Omega Mk X

Engine: Omega Mk X

Shield: M.A.C.O. Mk X**

**Elite Fleet Shield would be a better choice if available

-[Consoles]-

Engineering Consoles: Neutronium Mk X / Sympathetic Fermion Transceiver

Science Consoles: 5 Flow Capacitor Mk XI***

Tactical Consoles: 3 Polaron Phase Modulators Mk XI

Hangar: Runabouts

***Romulan Variants from Embassy highly recommended

-[Bridge Officer Powers]-

Commander Science: Hazard Emitters 1 / Transfer Shield Strength 2 / Energy Siphon 2 / Energy Siphon 3

Lieutenant Commander Tactical: Tactical Team 1 / Cannon Rapid Fire 1 / Target Sub-System: Engines 3

Lieutenant Tactical: Tactical Team 1 / Cannon Rapid Fire 1

Lieutenant Engineer: Emergency Power to Shields 1 / Reverse Shield Polarity 1

Ensign Science -or- Engineer:**** Tractor Beam 1(Science Team 1) / Emergency Power to Shields 1

****If you're facing an opponent who is stacking placates (particularly the Romulan T4 passive and KHG shields), you'll get more mileage out of Science Team or Emergency Power to Shields than your own Tractor Beam.

-[Duty Officers]-

2 Shield Distribution Officers, 1 Warp Theorist (E Siphon gains 25% chance to disable a subsystem), 2 Energy Weapons Officers (20 Sec reduction ins Target: Subsystems Cooldown)

-[The Concept]-

This ship is setup to do one thing, and one thing only: Control an opponent's movement through holds and engine power debuffs/disables. Attack Pattern: Omega and/or Evasive Maneuvers does jack-all for an opponent who has their engines offline or drained away.

That said, PI will blunt the bulk of the effectiveness of your Siphons, though, their main purpose is in allowing you to cap weapon power and top 100 in all other subsystems, allowing you to turn well and haul tail when necessary without always being battery dependent.

[More formatting changes to come, maybe]
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.

Last edited by thegrimcorsair; 03-05-2013 at 12:46 AM.