View Single Post
Join Date: Oct 2012
03-05-2013, 11:31 PM
As a sci captain on my most played character I run a Battlecruiser.. mostly for the surivability with my Sci captain providing a boost to damage out put through the use of photonic fleet for PvE play, with consoles tossed in to boost emitter effects.. (The character build is specificly set up to boost this)
Someday we will get a Klingon science ship.
While I really don't have any specific suggestions I can say that you should take "Holoistic" approch to what ever you decide to do. Right off hand I don't recall what the BOFF slots on the mirror Qin. But start with your character first.
On my own consistant I wanted to have a consistant damage dealer with the player powers enhancing that ability. I next looked at the math and numbers. I wanted to deal consistant deal damage over time that was less bursty. I specificly did not put any skill points into torpedo weapons on this character. My Battlecruiser is an all cannon build with dual heavy forward that are specificly fleet weapons with [Acc] [Dmg]x3 disruptors, and the same for the 4 turret in the aft slots. KDF Battlecruisers have the manuverability to get those forward cannon on target, but in my own play I found most torps usually wasted themselves against shields. ('pengs being the acception because of that lovely DOT.. and I can always slot one of those in.. but that slow rate of fire *sigh*)
So I personally try to keep the ship and character as a specific unit with each complimenting each other with powers and abilities. I cant think of anything I else I can think to add..
"I mean to misbehave" -Malcolm Reynolds