Argelius II Interior Pathing Problems
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Join Date: Jun 2012
03-07-2013, 01:17 PM
Originally Posted by
From what I understand, the problem is that this map was not set up properly to have pathing data applied to it. In preparing all the maps that are in the Foundry, this one got skipped by accident.
As to how EXACTLY pathing data is applied, it's a mystery. Some Virtual Adept magick happens and there it is.
Seriously, I just don't have the knowledge to provide you any information on how pathing data is applied. You'd need to talk to a programmer or someone else initiated into these mysteries.
This does tell us something very important though. It tells us that the 0/0/0 point bug IS in some way related to dynamically generated pathing data. THIS map doesn't have it. It also doesn't have the 0/0/0 point bug.
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