Quote:
Originally Posted by crypticfrost
From what I understand, the problem is that this map was not set up properly to have pathing data applied to it. In preparing all the maps that are in the Foundry, this one got skipped by accident.
As to how EXACTLY pathing data is applied, it's a mystery. Some Virtual Adept magick happens and there it is.  Seriously, I just don't have the knowledge to provide you any information on how pathing data is applied. You'd need to talk to a programmer or someone else initiated into these mysteries.
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This does tell us something very important though. It tells us that the 0/0/0 point bug IS in some way related to dynamically generated pathing data. THIS map doesn't have it. It also doesn't have the 0/0/0 point bug.
On 21 may 2013, the lag in Star Trek online transcended EPIC! to become near complete Temporal Stasis.
Do not panic. The time distortion effect should end soon.