Stealth Module + Cloak
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Join Date: Jun 2012
03-10-2013, 09:42 AM
doesn't make sense;
But for the sake of the game, this is how the cloak mechanic is meant to be.
The only workaround i can think of is try maintain "red Alert" status, you only tend to get the cloak-interrupting messages after red alert is over; meaning you are out of danger.. and its not like there could be an enemy just entering range or anything.... silly cryptic
Your Heavy Graviton Beam deals 26470 (10583) Kinetic Damage(Critical) to Assimilated Carrier.