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Career Officer
Join Date: Jun 2012
Posts: 927
# 23
03-10-2013, 01:59 PM
Just did a brief analysis of the new version of the Flamethrower.

The ammo mechanic is a little flawed.

When I first equipped the weapon, it had 0 ammo.

When I switched maps, the ammo counter was reset to 0.

I don't think this is practical in terms of mechanics.
Especially when we switch maps like crazy in STO.

We need to start off the map with a full charge and the weapon to be ready to go at a moment's notice.
Likewise, when first equipped, the weapon should also be fully charged.

I'm thinking your team is going to be annoyed if you do nothing until the weapon charges up and is ready to go.

Last edited by tilarta; 03-10-2013 at 02:03 PM.