Turn Rate Maths (need help)
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Join Date: Jul 2012
03-10-2013, 10:13 PM
Originally Posted by
The "fix" only helps expose the problem more... it's proportionately cutting out
turn rate modification from low-turn ships (primarily Fed Cruisers, Carriers, and the Bortasqu'), while having a comparatively minor effect on high-turn ships (that is, Escorts and BoPs).
I know it works this way with RCS, I'm not
sure with the others (I haven't bothered to run the math), but I have my suspicions.
It does from the testing I did. That -3 to find base works perfectly to model all the things I tested.
STO's F2P is basically an inferior experience for the masses at no cost being subsidized by a handful of whales seeking whatever it is that motivates them to spend hundreds if not thousands on a game.