Personal Ground Kit Variants Mk X+
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Join Date: Jun 2012
03-11-2013, 10:42 AM
Originally Posted by
I don't have tier 3 recruitment, but there aren't a lot of changes to the kits.
There is only 1 kit per career: Fabrication Specialist for Engs, Fire Team for Tacs, Xenobiologist for Scis.
At tier 1, the Mk X kits are the same for the most part, but one of the abilities is ramped up. Tacs get a better plasma grenade, engs get their turret upgraded to a new level (and it gains a plasma flamethrower for short ranged attacks), scis get stasis field upgraded (and it doesn't change too much).
At tier 2, they are Mk XI, and gain a new ability. Tacs get Motion Accelerator 1, engs get Quick fix 1, and scis get...I think one of the hypospray abilities.
At tier 3, the kits become Mk XII, and the only difference is the above abilities get bumped up to level 2.
I asked the same thing a while ago ^^
Your Heavy Graviton Beam deals 26470 (10583) Kinetic Damage(Critical) to Assimilated Carrier.