fed cruisers: beams or turrets?
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Join Date: Jun 2012
03-11-2013, 11:13 PM
I built a turreted Odyssey. Here's what you should know before even thinking about attempting it:
A. Turrets are EXPENSIVE. No matter which ones you go with, you'll be paying out the nose for the good ones. I went Polarized Disruptors, and the only reason I didn't go totally broke is because I had fleet mates who cracked open more boxes than god.
B. Anything to boost your damage is going to be a requirement. Cannon abilities (rapid fire and scatter volley), attack patterns, batteries, etc, etc. You don't do a LOT of damage compared to an all beam boat, but your damage comes from all 8 weapons regardless of the direction your facing. Even the slow to turn Odyssey can handle that.
C. Tacs can make the best use of an all turret build. They have all the damage boosting abilities (attack pattern Alpha and Fire on My Mark) to make it worth the effort. Sci and Eng are going to be weak, probably too weak to make the effort worth it.
D. Choose the ship carefully. I went with a free Odyssey because I had it and couldn't think of anything else to do with it. Better to pick a ship with much stronger tactical options (more rapid fire). Assault Cruisers (any of them) are probably a better choice.
E. Against other players, you'll be a nuisance, but not much more. Best effect is working as an anti-fighter platform, or harassing. With a good tank build behind the turrets, you could last forever, but players will target someone else and then descend on you as group.
F. The NPCs do NOT know how to handle it. At all. You'll melt most NPC shields like butter. The Borg will remain challenging (best way to handle them is to kill quickly, which you can't do easily), and the assimilated Klink ships in Cure will be a bit of an issue (they redirect their shields). Otherwise though, you'll own most of NPC ships in ways you wouldn't expect. It helps that you never have to do a pass and can just fly in circles.
G. The one thing that made my ship a threat in PvP is grabbing just one SubNuc duty officer. Look it up, they're expensive but with every shot always hitting, it's completely worth it. We had a pairs arena match with a fleet mate and he was cursing it.
H. Get SOMETHING that can give you a punch. I went with isometric charge, but anything to allow you to exploit the shield stripping you're going to be doing is going to make you far more deadly than you would imagine.
For the record, I use a full Borg Mk XI set, an extra tractor beam and directed energy modulation (for when I don't get through the shields right away). My ship isn't a beast, but it's easy to underestimate it and get ripped apart when you do.
I would suggest against it if you're not a Tac or you don't have the funds.