The Jorf Guide to Not Being Terrible at Premade PvP
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Join Date: Jun 2012
03-12-2013, 12:19 AM
Originally Posted by
Perhaps it could have been mentioned also how it can be helpful to also know if some one perhaps might be more suited in a specific ship vs. the ship they might be flying on a usual basis..
For example, if a player likes to keep his allies alive, he probably shouldn't fly a Damage dealer.
Or if a player has "tunnel vision" when it comes to targets, he might not make a good healer.
Of course there are always exceptions.
I also didn't see any information concerning how Awareness of your surroundings can be the difference between life and death.
Just my thoughts.
Such specifics are outside the purview of this guide. Rather, the point is to lead the readers towards a mindset that will result in a rapid expansion of PvP ability in a team setting. More of teaching a man to fish than catching one for him, if you will. I feel like such additions would serve to dilute the whole and distract from the more important aspects.