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Captain
Join Date: Feb 2013
Posts: 658
# 18
03-12-2013, 11:54 PM
Quote:
Originally Posted by ursusmorologus View Post
Beams are more difficult to play than turrets. The broadside window is pretty small,
70 degrees. Bigger than the DHC window and easy to maintain so long as you're moving and turning, even in a cruiser. I think you underestimate how easy it is to orbit a target and broadside, even in the most sluggish cruiser.

Quote:
Originally Posted by ursusmorologus View Post
and putting your ship into position for it takes you out of position for using your torpedoes.
Many cruiser players counter that by buying the regent for the wide angle quantum torpedo. Great little weapon.

Quote:
Originally Posted by ursusmorologus View Post
Turning requires motion, so you have to be moving all the time to time this effectively. And if you dont do that, then you will be throwing DPS down the toilet.
If a player isn't moving all the time as a matter of course (y'know, to use their defense bonus?), then they're already doing it wrong. Sitting still and shooting makes you an easy target in PvE and PvP.

Quote:
Originally Posted by ursusmorologus View Post
Also, all energy weapons benefit from high weapons energy, but beams require you to keep it high just to be competitives.
So you establish that high weapons energy is good for all weapons, but it's a MUST for beams? I'm quite sure that everyone not using a science ship will tell you that high weapons energy is a must for any and every setup.

Quote:
Originally Posted by ursusmorologus View Post
On the other hand if you can load up with >6 beams and you can keep moving and you can keep energy high its very effective, and will do the same amount of damage as 4 DHCs shooting you.
At least you can see that part is true! Actually if you use the romulan set with plasma beams, you can use 6 beams and only suffer the power drain of 5 since the experimental plasma beam drains zero energy.