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Career Officer
Join Date: Jun 2012
Posts: 1,078
I shall not be original because IMHO the best comments about this debacle have been said by the forum community already, starting with my personal favorite:

Originally Posted by aelfwin1 View Post
I hate to use the old 'excuse me ?' , but Excuse Me ???

A 25-50$ item that needed a ton of fixes and now even it's accessories (that cost more money (or grind)) get fudged as well ??

Who let Bobo The Clown run the show (?) and how on earth are we suppose to trust anything else that Cryptic might want to sell us ?

Also , the proposed solution is not all that great because it hides the Mk12 versions behind the Giant Wall of Grind called a Starbase .
How is that exactly supposed to encourage sales of the Smurf ship ?
^THIS +10

Originally Posted by ussultimatum View Post
Hi Archon.

Actually the Spiral Waves would still be quite a cut above the Andorian Weapons if the Andorians were made MK XII.

The Andorian weapons have:
> 1 Proc (phaser)
> 3 Mods (a typical weapon design).
= Total of 4 Mods

The Spiral Wave Disruptor Beam Arrays have:
> 2 Procs (disruptor & phaser)
> 4 Mods (ACCx2, DMGx2)
= Total of 6 Mods

So the Spiral Waves have 6 mods in comparison to 4 mods to justify their higher cost, you also get 4 of them complimentary with the actual Galor, and only need to buy 4 more if you're so inclined.

The Andorian Ship comes with 0 Andorian Phasers, and they are for all intents and purposes "blue phasers".

Originally Posted by erocker View Post
Considering they are special "Andorian" phasers I don't find it hard to believe that folks who bought them were pretty confident about the legitimacy of the stats.
Originally Posted by archoncryptic View Post
The Dilithium store isn't intended to carry the best equipment in the game. These items were priced as Mark XI items - similar to the other gear already available in the Dilithium store. The incorrect stats were a bug, and I apologize if people bought them based on that bug.

As a general rule, we try to keep our endgame equipment in endgame systems, such as the Fleet system and the various Reputation systems.

We'd like to have higher-end Andorian weapons available as well, and we're currently discussing the best way to make those available to players.
^ I call BS since you can get mk xii purple weapons as drops in elite stfs, which all my just leveled noob toons can do without any fancy rep yet.

Originally Posted by zerobang View Post
what are you holding the XII versions back for?
is there an Andorian Reputation system planned? or a Fleet Holding that hands out Andorian stuff?

i really see no reason to release these and then only hand out XI versions.
^ MONEY grab or to cover up any acknowledgement to quality control?

Originally Posted by usscapital View Post
that's what the tribble test server is for (well it is supposed to be) , but far to often these bugs/mis-labeled things hit the holodeck
^MORE importantly what about the in-house test server, which they are testing season 8-ish on? -_-

Originally Posted by eisaakaz View Post
As a developer myself... the real questions that beg to be answered here are:

1. Why did you not have this conversation before you released these in the first place?
2. Why were they released with a bug or error or miss information (place whatever word you need here)?

As a development team with 3 years into a project, how are you letting these issues get on production servers? Have you just thrown testing out the window? Is one guy just doing whatever he wants and you all wake up and find new ships flying around the server?


Originally Posted by sean2448 View Post
but why they cost so much for 11 once we hit RA upper half or MG we get 12 so why not bump up to 12 any way?

Originally Posted by futurepastnow View Post
Spirals also cost 43k dil.

The solution is obvious; leave the Andorian weapons with Mk XII stats, change their tooltip to show Mk XII, and increase their price accordingly. Nobody loses anything they've already purchased and the early adopters get to enjoy their discount.
Originally Posted by jonathanlonehawk View Post
A win/win here is to increase the Dil cost of the ones currently in the store instead of nerfing (and it *is* a nerf) the ones people already bought. Since we have to have an Andorian Escort to already get the weapons, we have already paid a premium for them just to unlock them. No one should be upset by the price increase. Just call the earlier price an introductory sale.

See, easy peasy.
Originally Posted by darramouss1 View Post

Here's another way of looking at this. Last I checked, the Andorian weapons that are soon to be nerfed are STILL in the dilithium store. This thread started 4 days ago. If Cryptic had any honour they would have removed the weapons from the store with a quick patch, preventing people who don't read the forums from suffering the same fate as those of us for whom it's already too late.

Why are they still for sale if they're going to be nerfed? Because Cryptic can still make a few more bucks before nerfing it. They know that there are people who don't read the forums and they're banking on those for a little extra profit. They're prepared to obtain more financial gain (for those who convert zen to dil) using deceptive means. Theft.
^THIS +100

Originally Posted by darramouss1 View Post
It's funny you say that. I was thinking about buying some zen/keys as I wanted to try at getting a Galor. Then I thought, "No, why should I give them money when they've just cost me so much dilithium?" Instead I went to to pub with some friends and spent that money on beer. I had a lot of fun and the bartender didn't tell me that he needed to dilute the beer after I drank it.

Sorry, Cryptic. (Well, I'm not sorry but it seemed the polite thing to say.)
It makes me sad that a game I love to play {24 toons last count but i still have open slots } has such poor in-house quality control and that the community can come up with a better solution than just swing the nerf Bat because we want you to grind/spend more cash later, truly sad.

Good Hunting all

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