View Single Post
Captain
Join Date: Jul 2012
Posts: 3,739
# 5
03-14-2013, 06:59 AM
Hardly insane damage but 5k DPS isn't too bad, build as follows:

Betazoid Engineer with this skill setup, I know I wasted a few points and need to refine it but I'll get round to that soon.

As for the ship herself...

Weapons
Fore: Quantum Torpedo Launcher Mk XI [Acc] [CrtD] [CrtH], Advanced Fleet Tetryon Beam Array Mk XII [Dmg]x3 [Acc], Tetryon Beam Array Mk XII [Acc] [CrtH]x2], Phased Tetryon Beam Array Mk XI [Acc] [Dmg]
Aft: As fore

Equipment
Deflector: M.A.C.O. Graviton Deflector Array Mk XII
Engines: M.A.C.O. Impulse Engines Mk XII
Shields: M.A.C.O. Resilient Shield Array Mk XII

Consoles
Engineering: Console - Engineering - Neutronium Alloy Mk XI (Blue), Console - Engineering - Neutronium Alloy Mk XI (Blue), Console - Engineering - SIF Generator Mk XI (Blue), Console - Universal - Assimilated Module
Science: Console - Science - Field Generator Mk XI (Blue), Console - Science - Emitter Array Mk XI (Blue)
Tactical: Console - Tactical - Tetryon Pulse Generator Mk XI (Purple)x4

Boffs (All Human, Purple)
LTC Tac: Tactical team 1, Beam array: Fire at Will 2, Attack pattern: Beta 2
CMDR Eng: Emergency power to Weapons 1, Extend Shields 1, Auxiliary power to Structural integrity field 2, Eject warp plasma 3
Lt Eng: Emergency power to Shields 1, Reverse shield polarity 1
Ens Eng: Engineering team 1
LT Sci: Hazard emitters 1, Transfer shield strength 2

Doffs (All purple)
3x Damage control Engineer, 1x Warp-core engineer, 1x Undecided

This Ship (Fleet Excelsior) is designed to be a Jack of all trades ship laying down fair damage (can out-DPS some escorts) and she can tank if the need should arise while simultaneously keeping the escorts alive (provided they have EPtS 1 up themselves)
Tacofangs is (genuinely) the best dev ever and the forumites adore him