Cruiser Build Thread
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Join Date: Jun 2012
03-14-2013, 07:22 AM
This is a PVE tanking build, it may suck very very badly in PVP.
Power levels : 75-75-25-25 Due to skills, its usually more like 100-100-40-40.
o for 50-100-25-25 for tanking ( or maybe 25-100-25-50) .
Engine-Shield-Deflector : Borg Set Mark XI (though I think Maco or Honour guard would work too)
Front : Romulan Prototype Plasma beam array, Romulan Hyper plasma torpedo , Two fleet advanced Plasma beam arrays OR Dual beam banks.
Dual beam banks if you plan to use the Hyper plasma a lot, or Beam arrays if you do more broadsiding.
Disregard this if you have the Regent Wide angle torpedo, that way go all beam arrays for a beastly broadside.
Rear: Omega torpedo launcher, Cutting beam, Two fleet advanced plasma beam arrays.
Consoles : Blue Mark XI mostly, expect for uniques.
Eng: 2 Electroceramic armor, 1 Ablative armor , Assimilated module.
Sci : Shield emitter amplifier, Field generator
Tactical : 2 Plasma infuser, 1 ambiplasma envelope, 1 Romulan zero point energy conduit.
Consumables: Shield battery, weapons battery, engine/Aux battery, Subspace modulator.
Bridge officer powers:
Tactical team 1, Spread torpedoes 2, Beam fire at will 3.
Hazard emitters 1, Polarize hull 2
Emergency power to Auxiliary 1, Emergency power to Weapons 1 ,Emergency power to shields 1, Reversed shield polarity 1 , Auxiliary to battery 1, Auxiliary to Structural 2, Aceton beam 3
(Replacing Emergency power to Auxiliary with a second EPtS and Aux to battery with another reverse shield polarity may suit your style better for tanking)
Starship weapons training 9 , Starship energy weapons 9, starship projectile weapons 9, starship manuevers 9, starship targeting 9, Starship threat control 9, starship energy weapon specialisation 3, starship projectile weapon specialisation 3.
Starship hull repair 9, Structural integrity 9 ,Subsystem repair 3, Warp Core efficiency 9, Warp core potential 9, Impulse thrusters 3, Electro plasma systems 6, Hull plating 6, shield performance 6 , armor reinforcements 6, weapon performance 6.
Shield emitters 9, Shield systems 9, Power insulators 6, Inertial dampeners 3
Ground : Not sure if needed, I'll add.
Weapons proficiency 9, demolitions 6, PS generator 9 , generators 3 turrets and drones 3, willpower 3 , combat armor 6.