Cruiser Build Thread
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Join Date: Aug 2012
03-14-2013, 03:44 PM
This is still a work in progress.
Fleet Support Cruiser Retrofit
When I saw the Lt Universal Bridge Officer on the Fleet Support Cruiser Retrofit my first thought was to stick a tac in there and make the ship as dps focused as possible. I didn't want to lose the innate tankyness of the cruiser and I think I have struck a fairly good balance between damage and survivability.
Fore: 3xFleet Advanced Phaser Arrays Mk XII, Wide Angle Quantum Torpedo Launcher
Aft: 3xFleet Advanced Phaser Arrays MK XII, Kinetic Cutting Beam
Deflector: Adapted M.A.C.O. Deflector Array Mk XII
Engines: Adapted M.A.C.O. Impulse Engines Mk XII
Shields: M.A.C.O. Resilient Shield Array Mk XII
I generally use the Borg Assimilated set for the hull and shield healing proc as well as the tractor beam, but since I am specked into torpedoes I wanted to test out the bonus damage from the Adapted M.A.C.O set.
Engineering: Assimilated Module, Zero Point Conduit, Tachyokinetic Console, Point Defense
Science: 2xField Generator Mk XII, Rule 62 Console
Tactical: 3xPhaser Relay MK XII
You will probably notice the lack of resistance consoles. Frankly, I find them to be completely useless. I specked 6 points into resistance and kinetic resistance respectively and that along with the 66% up-time of Auxiliary Power to Structural Integrity Field 3 have enough resistance and heal to counter bleed through. So Engineering is basically my dumping ground for all the toys.
Lt Tac: Tactical Team 1, Attack Pattern: Beta 1 (Romulan)
Lt Universal (Tac): Beam: Fire at Will 1, Torpedo: Spread 2 (Romulan)
Ens Tac: Torpedo: Spread 1 (Romulan)
Cmd Eng: Emergency Power to Weapons 1, Emergency Power to Shields 2, Eject Warp Plasma 1/Reverse Shield Polarity 2, Auxiliary Power to Structural Integrity Field 3 (Human)
LtCmd Sci: Hazard emitters 1, Transfer Shield Strength 2, Gravity Well 1 (Human)
2xCon Officers (Tactical Team Cool down)
3xDamage Control Engineers (Reduce Recharge time of Emergency Power to Subsystem)
This was my attempt at making the Fleet Support Cruiser tactically oriented and I think I succeeded. The Uni as a tac gave me access to a couple more skills allowing more flexibility in combat. My excelsior build lacks fire at will so I had no way of dealing with spam other then my Torpedo Spread which is somewhat less reliable. Fire at will is also great in a team environment since It allows me to spread Attack Pattern: Beta 1 on all enemies in range and pull aggro off of the more squishy team mates. I've managed to maintain a decent level of tanking. Particularly if you replace Eject Warp Plasma 1 with Reverse Shield Polarity 2. I tend to keep Eject Warp Plasma as it combines well with Gravity Well and I'd rather be a little more offensive and toss caution to the wind. You basically have a lot of offense with no real downside (other then it costs a lot for the duty officers to pull it off). The romulan bridge officers (while also expensive) stack their critical chance and critical severity. Currently, un-buffed at 14.9% chance to crit, 81.8% crit severity. Attack Pattern: Alpha alone gets this up to 19.9% and 131.4%.
I can also get decent burst damage by using the point defense system along with my tactical buffs. I often use it on borg cubes to dispatch them in about 10-20 seconds. In KASE for instance when you pop out a cube just fly up to it activate all your buffs and when you get to within 4 km or so use point defense and watch the ship die. Not only are your beam arrays and torpedoes doing massive damage, but that in combination with point defense is devastating.