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Join Date: Jul 2012
Posts: 2,365
# 14
03-15-2013, 06:56 AM
Originally Posted by nicha0 View Post
Generating higher sustained damage and lower the one hit kills can't be that difficult to do.
Consider for a moment the current ratio of Max HP vs Time to Full Heal.

Even on lightly tanked boats that typically is less than a minute and in addition because the majority of heals increase resist they are like a double dip. On a properly tanked boat that is typically less than 30 seconds.

Simply put, and as any PvPer will tell you, you get about 5 seconds to kill a decently built ship in this game. Take longer than that and it becomes nearly pointless to even try.

So no, with current systems/mechanics it is impossible to get killed in PvE by sustained damage output only via burst.