One-Shot by Donatra Torps...An Example of Poor Design
View Single Post
Join Date: Jul 2012
03-15-2013, 05:56 AM
Originally Posted by
Generating higher sustained damage and lower the one hit kills can't be that difficult to do.
Consider for a moment the current ratio of Max HP vs Time to Full Heal.
Even on lightly tanked boats that typically is less than a minute and in addition because the majority of heals increase resist they are like a double dip. On a properly tanked boat that is typically less than 30 seconds.
Simply put, and as any PvPer will tell you, you get about 5 seconds to kill a decently built ship in this game. Take longer than that and it becomes nearly pointless to even try.
So no, with current systems/mechanics it is impossible to get killed in PvE by sustained damage output only via burst.
Get yer Fleet Gear here!
Military 4 / Engineering 4 / Science 4
Diplomacy 3 / Recruit 3 / Trade 3 / Development 3