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Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,257
# 13
03-15-2013, 09:56 AM
Originally Posted by kamiyama317 View Post
Yes point cloud data would be easier on your graphics card than polygons, but the CPU and memory requirements are enormous. He is said he has so many billions of points rendered on the screen at any time. You have to remember every one of those points requires an individual X, Y, and Z coordinate, and needs to be stored on a hard drive, loaded into memory, and processed by a CPU. You're talking many terabytes of data.There aren't any desktop PC's existing right now that could run something like what you see in that video at this point. Those Devs must have access to their own supercomputer.
Indeed. Then try animating anything . . .
(Note that those videos show an entirely static world.)
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