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Lt. Commander
Join Date: Sep 2012
Posts: 136
# 36
03-15-2013, 11:39 AM
From my own experiences with A2B on a variety of ships, I've come to the following opinions:

1) An A2B ship must have RSP and abilities which give resistance. If you don't have RSP, the other heals will rarely keep you alive for more than a minute. If you don't have resistances, you won't survive between the RSP windows. Direct heals won't usually work, even with the EPtA trick. Your opponents will rarely be kind enough to attack you only when it's conveniently between EPtS uses. If you bank on self generated auxiliary power heals, you'll be dead.

2) There is an optimal number of tactical abilities on an A2B ship. Two tactical bridge officer abilities is too few. Six tactical bridge officer abilities is too many. For this reason, most escorts are poor choices for A2B builds. It also makes most cruisers poor choices, especially ones which have 2 ensign tactical abilities. The only FED ships I've ever seen do it really well are the Reagent (+fleet variant), Excelsior (+fleet variant), Galor, D'Kora, Jem'Hadar Heavy Escort Carrier, and Chimera. While others can assume the role, they hardly perform the job as well.

Again, these are just my opinions.
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