One-Shot by Donatra Torps...An Example of Poor Design
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Join Date: Jun 2012
03-16-2013, 01:23 AM
It's sad seeing so many people not getting the point or using this thread to boast with their e-peen. Congratulations, I'm sure the OP also survived 20 other torp spreads before. Doesn't change that this fight and Borg encounters in general are still terribly designed.
Good MMO boss design:
1. Everything can be countered.
2. It is clear to the player when he has to use the counter and what he did wrong if he dies after all
One-shots from full HP are pretty unacceptable unless they have a visible charge time and enough of a window to dodge them (The Tholaron cannon when it's not bugged is a good example on an ability that can and should legitimately one-shot).
With the Torp Spread your only hint is the buff bar, half of which often disappears below the enemies current target... And if 20 debuffs of the team are on it, important buffs can vanish right under that target display. But even if you notice it, you have just 2 or 3 seconds before it hits you. It might be survivable with BFI most of the time, but with one or two crits I call bull**** even on that. I have died to the torp spread in an Assault Cruiser with 59k hull and 45% kinetic resist. BFI on top of that will only add another 4% or so.
(Also counters need to be available to everyone, so BFI or Lt. level abilities are all that might be acceptable counters. Stuff like AuxtoSif3 or Aceton Beam 3 or Subnuke aren't proper counters because not every ship/captain type has access to them and with the current match making you can't be sure the team has them available.)