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Join Date: Jun 2012
03-17-2013, 02:56 PM
There is a way if each set is fairly close to each other. Pendra did it in one of his missions.
If you can trap the player in geometry (via triggers that drop walls and stuff onto the player), he will be ported to the nearest spawn point. If that is the original, he'll go back to start. However if he is closer to the respawn, set on the other map, then he goes to that respawn, across the black space between the maps.
This is how it works. Getting it to work reliably regardless of exactly where the player is standing is more difficult. I've had trouble getting it to work right 100% of the time, but it seems to work 100% for Pendra, unless I'm mistaken.
I won't use it, unless I can make it work 100% of the time.
Also, if you can get it to work right, it leaves the away team behind, trapped in the geometry.
Last edited by kirksplat; 03-17-2013 at