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Join Date: Sep 2012
03-17-2013, 03:57 PM
i have a very simple rule in regards to the defined trinity model.
at all times the rpg trinity model and advanced technology must at all times maintain a strict contact embargo.
the reason for this is that it was designed for myth and magic team games, only reason it has stayed popular to this day is the ease at which it can be modelled to online gaming without showing lag.
it is however increasingly obsolete with games like tribes ascend and planetside demonstrating it as second rate.
that does not mean you throw class specialisation out the window, you simply use the model the trinity system was derived from, to balance a possibly infinite spectrum of specialisations tweaked to the players wants.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.