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Join Date: Feb 2013
Posts: 54
# 32
03-18-2013, 05:47 PM
When I hear 'what could we do to add more Star Trekky exploration into our game', my mind immediately goes to 'throw more negative space wedgies at players.' Not sure what a negative space wedgie is? Here ya go ->

How to translate those sorts of ideas into interactive, interesting game play? That I'm less sure about.