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Join Date: Jun 2012
Posts: 1,072
# 34
03-18-2013, 08:14 PM
Originally Posted by tau41 View Post
When I hear 'what could we do to add more Star Trekky exploration into our game', my mind immediately goes to 'throw more negative space wedgies at players.' Not sure what a negative space wedgie is? Here ya go ->

How to translate those sorts of ideas into interactive, interesting game play? That I'm less sure about.
Heh. 'Negative space wedgies'.

Well, yeah. 'Enemy of the Week' sort of stuff. That is what the bulk of Trek episodes revolved around after all. Nothing to say they couldn't try something bigger from time to time of course; but generally, yeah, 'negative space wedgies'.
Exploration suggestions thread - give it a read

BTW, you'd pronounce it 'Cap'n Manks'

I protest the removal of exploration clusters