Thread: Trinity
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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 8
03-19-2013, 10:36 PM
My question is this.

If you are not going to have a PvE environment that allows the three main ship classes to fulfill roles, why have several ships that are clearly designed with roles?

We have Cruisers (Tank/Healer), Sci ships (Healer/CC/Debuff) and Escorts (Spike/DPS/Light Debuff).

The PvE environment is designed as such, that only one of those roles is ever necessary, and due to this is also the only role that is optimal and desired.

The people playing the other two ship classes, the ones whose roles are mostly a facade, constantly want their DPS to be better to be able to function in the PvE environment that only has a clearly designed space for one role.

If you aren't going to at least have "Trinity-light", what purpose do those 2 ship classes serve in pve?