Advanced fleet weapons: Tetryon vs Antiproton?
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Join Date: Oct 2012
03-20-2013, 12:18 AM
Originally Posted by
i thought the bonus was to chroniton projectiles. is it confirmed that ap counts for that? as well as the chroniton torps in that set?
also, do ap consoles buff the chroniton dbb as well?
i might have to change my mobius fit up ^^
reedit: although, even if they do, it won't work with crf or csv, what with the not being cannons and all...i dunno...might work best with a wells
The Temporal Warfare set's 2-item bonus boosts chroniton projectiles. However, The Chroniton Dual Beam Array that is a part of that set is anti-proton-based, therefore, antiproton mag regulator consoles will boost its damage. The Chroniton Dual Beam Array is the only energy weapon presently in the game with a target-slowing proc, reducing speed-based defense ratings when it triggers. They crit very hard when used with Beam Overload because of their +40 crit-severity
If you've ever seen Temporal Inversion on a Mobius Destroyer, you know why so many Mobius users swear by it:
Set 3: Temporal Inversion Field
Toggle (20 max)
5 kilometer Sphere
0.5 sec activate
3 min recharge
To all enemies within 5.0km:
-200% Flight Speed
(-400% Flight Speed vs. Small Craft)
-150% Turn Rate
-150% Power Recharge Speed
To self when equipped on Temporal Science Vessel or Temporal Destroyer:
+50% Flight Speed
+100% Turn Rate
+150% Power Recharge Speed
My fleet mates hate fighting my Mobius Destroyer because of the above.