Armor Slots: a Response to CaptainGeko
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Join Date: Jun 2012
03-20-2013, 04:09 AM
Originally Posted by
Thanks for starting this discussion.
First, let?s take Warp Cores out of the discussion. If STO gets a Warp Core, it will have little to do with armor.
Here is the bottom line we are discussing internally:
? We want to add a ship armor slot. Having more itemization is good
? Armor means Damage Resistance (to be consistent with ground Armor). Other enhancement bonuses can be available
? We don?t want to raise the survivability of every ship in the game.
? We feel Cruisers could use an increase in survivability.
? Armor could be added as a set piece.
? Armor could offer a ship material change.
So two options we are discussing:
? Only Cruisers Get Armor.
? No other changes needed (simple).
? We couldn't integrate armor as set piece for everyone, but it could possibly become part of a set only usable by cruisers.
? Everyone gets an Armor slot, but Cruisers can equip Heavy Armor.
? This is dangerous b/c it potentially raises the survivability of every ship in the game. To do this, Armor consoles would have to be changed. They would have to be something that is not related to damage mitigation (so not damage resistance, or bonus HP, or defense). The consoles would have to change to something new, or existing.
? Basic Armor could have lots of options and types, but in general, the damage resistance bonus would be equivalent to about 2 to 3 engineering consoles (for white quality - higher qualities could be better). Heavy armor would be worth much more.
So bottom line, would you be willing to loose Engineering Damage Resistance consoles for an armor slot that gives you about the same resistance, but also offers you more options.
What about option three. if ever ship gets three armor slots.
The difference is for ever armor you slot you lose turn rate and speed.
A cruiser would be able to slot 2 armor slot with no penalty while a science ship could mount One.
An escort can mount zero with out a penalty.
If cruiser mount none or one armor slot they would get turn rate and speed bonus. Since they less then normal amount.
after there got to be pros and cons.
Examples Let say each armor effect turn rate by 2 and speed by 5.
Crusier with no armor has +4 to turn rate and +10 speed.
Cruiser with one armor has +2 to turn rate and +5 to speed.
Cruiser with two armor has 0 and 0 effect it turn rate
Cruiser with three armor has -2 turn rate and - 5 speed
Science ship with no armor has +2 to turn rate and +5 speed
Science ship with one armor has 0 and 0
Science ship with Two armor has -2 turn rate and - 5 speed
Science ship with three armor has -4 turn rate and -10 speed.
Escort with no armor has 0 to turn rate and 0 to speed
Escort one armor has -2 to turn rate and -5 speed
escort with two armor has -4 to turn rate and -10 to speed
escort with three armor has -6 to turn rate and -15 to speed
* 2 to turn rate and 5 to speed where just random number pull from know where.
Still waiting for cryptic to fix the season 7 bug that took away my out fit option that I had. That I am still missing despite having tier 5 omega and all the equipment and unlocks.
Last edited by theparanoid; 03-20-2013 at
. Reason: add examples