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Join Date: Jun 2012
03-20-2013, 05:13 AM
Originally Posted by
The ships are not designed to fill specific roles at all. They are desgined to be similar but different with each having an offensive advantage (DHC/8th Gun/Sensor) and defensive (+Def/+hull/+shield) and so on. It is not working very well right now thanks to power creep but it is there.
Use Action RPGs as inspiration.
I'm sorry but I think you have clearly missed the design intent apparent in Cruisers and Sci ships.
They are very much designed with role intents.
I see another issue, you are under the incorrect assumption that all weapons were created to be equal, they were not.
You've also completely ignored BOFF slots and how that interacts with the Hull/Shield/Turn values of ships.
BOFF slots are a larger determining factor in what a ship is actually going to be capable of doing - and in many ways more so than "An 8th weapon slot".
In addition to this
what kind of weapons
a ship has access to, as well whether the design of the ship actually supports the use of those weapons* will also tell you what the role of the ship is. (*Carriers for example, can use narrow arc cannons but their ship design is clearly not in favor of doing this and is more a flavor addition than anything).
With all that being said, we have seen quite the proliferation of hybrid ships but I believe this is due to the need to drive new ship sales and the current ship lines are almost completely covered for every standard possible layout.
You're arguing against the trinity, but the trinity has already influenced the design of the ships.
The only thing the trinity hasn't influenced is the content environment where those ships perform.
1) Know your role Jabroni! (Premade Career Guide)
2) Consoles gone wild: The Real Problem
3) Starship Stealth: One of the worst skills available.