Advanced fleet weapons: Tetryon vs Antiproton?
View Single Post
Join Date: Jun 2012
03-21-2013, 08:05 AM
Personally, I love tetryon weapons with the tet glider 2 piece combo. It all depends what you want out of your ship. Flow capacitors boost both, leading to noticeable gains.
Tet weapons aren't as effective as AP or disruptors against unshielded argets, or against player ships which focus on hull tanking.
But by the same token, using the Kinetic Cutting beam and even one good torpedo (with HY3 or TS3 preferably) will still cause immense damage to hulls. In STFs, I find tets help to peel the shields of multiple targets with CSV or BFAW, exposing them to a torp spread. This in turn helps to attain the optional objestives, such as stopping waves from reaching the kang or the gate, or destroying nanite spheres.
The Tet proc does its shield drain to all 4 facings, very helpful when fighting slippery foes (such as fast, maneuvarable ships in pvp). Ships with a high defence rating, such as escorts in PVP arent going be critted as often, but the tet proc and drain is a fixed chance.
Looking at upcoming changes to pvp as well, extra shied damage may well become even more important. Elite fleet phasers and elite shields will make shields a lot tankier as they become more common, increasing the relative value of tet weapons.
AP is doubtkess better against hull tanks, but again there are other sources of high kinetic damage. The recent boosts to crit rate (such as rommie passive and zero point console) are probably why ap seems so much more popular these days, that and there is now finally a simple way to get them in Accx2.
If you want to boost the hull damage from your tet weapons, why not use some plasma infused romulan consoles (id choose flow caps variant)? They basically add a plasma hull damage proc to your weapons. Granted they'd do the same for AP, but AP wouldnt get anything out of flow capacitors.