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Starfleet Veteran
Join Date: Oct 2012
Posts: 1,185
# 26
03-21-2013, 09:05 AM
Quote:
Originally Posted by dave18193 View Post
Personally, I love tetryon weapons with the tet glider 2 piece combo. It all depends what you want out of your ship. Flow capacitors boost both, leading to noticeable gains.

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The Tet proc does its shield drain to all 4 facings, very helpful when fighting slippery foes (such as fast, maneuvarable ships in pvp). Ships with a high defence rating, such as escorts in PVP arent going be critted as often, but the tet proc and drain is a fixed chance.

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Looking at upcoming changes to pvp as well, extra shied damage may well become even more important. Elite fleet phasers and elite shields will make shields a lot tankier as they become more common, increasing the relative value of tet weapons.

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AP is doubtkess better against hull tanks, but again there are other sources of high kinetic damage. The recent boosts to crit rate (such as rommie passive and zero point console) are probably why ap seems so much more popular these days, that and there is now finally a simple way to get them in Accx2.
Tetryon weapon shield drain quantities are also reduced by power insulators -- the more the target stacks, the less tetryons drain shields (I typically run L6 / +85 base Power Insulators IIRC). Fortunately NPC's don't tend to have any such stats, but in PVP, power insulator stats are standard.

Quote:
Originally Posted by dave18193 View Post
Tet weapons aren't as effective as AP or disruptors against unshielded argets, or against player ships which focus on hull tanking.

But by the same token, using the Kinetic Cutting beam and even one good torpedo (with HY3 or TS3 preferably) will still cause immense damage to hulls. In STFs, I find tets help to peel the shields of multiple targets with CSV or BFAW, exposing them to a torp spread. This in turn helps to attain the optional objestives, such as stopping waves from reaching the kang or the gate, or destroying nanite spheres.

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AP is doubtkess better against hull tanks, but again there are other sources of high kinetic damage. The recent boosts to crit rate (such as rommie passive and zero point console) are probably why ap seems so much more popular these days, that and there is now finally a simple way to get them in Accx2.

If you want to boost the hull damage from your tet weapons, why not use some plasma infused romulan consoles (id choose flow caps variant)? They basically add a plasma hull damage proc to your weapons. Granted they'd do the same for AP, but AP wouldnt get anything out of flow capacitors.
The problem with tetryons do not go away by compensating for their lack of extra hull damage with torpedoes -- you still have an energy weapon type that is over-specialized against shields. Torpedoes are the opposite end of the spectrum -- they score extra damage vs. exposed hulls but are mitigated via Brace for Impact.

There is a bright side to Tetryon -- is shield drain is counted as damage for game DPS metrics purposes, so even if a tetryon-armed ship does not inflict lethal damage to destroy a ship, it still scores higher net damage for competitive fleet action rankings. I watched a Galor warship consistently place 1st in Gorn Mine Field using this tactic. I usually place first in my JHAS, but the Galor captain's build was well tuned towards padding its numbers via tetryon cannons and turrets.

When I get home, I'll try slotting 2 Omega pieces and see if it makes any difference.