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Captain
Join Date: Jun 2012
Posts: 1,249
# 13
03-21-2013, 02:07 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
unless your runing a dot or trans build, expect to deal next to no damage as a sci/sci. but thats fine, you should be seting up kills, thats your job, the damage you cause will neveer be enough to make a difference, so dont bother trying to deal any. control instead

VM- ruination of escorts or anything that doesnt have ET

PSW- puts a stop to TBs, TBR, tach beam, ES, EWP, and any other skill that has a duration like that

GW- an aoe hold that can hold pretty well with proper specing, the doff seems to work great too.

TBR- the push is what maters with a sci. get someone away from a healer and have the escorts pounce on them

you also got SNB and scan, the 2 greatest kill setup skills in the game. your escort friends take it from here.



if tac skills stopped buffing skills that deal energy or kinetic damage, there would never be a reason for a tac to fly a sci, that synergy would not exist. wile it can be entertaining to have damage buffed GW, PSW, FBP, and TBR, your not going to destroy anyone like you will in an escort, and your a sci ship on the field without an SNB and scan and sci fleet and the aoe resist thing.

sci captains seem to take it real personal when tac captains can deal more damage with THEIR skills. forgetting that its in no way a sci captains job to contribute to team success by dealing damage. any that a sci captain deals is just gravy.
Can sci captains get more support out of tac powers than tacs can? No.

Anyway, anyone who thinks sci powers aren't for doing damage never fought my Nebula 2 years back. Sci captains are only good for support now, because of nerfs; it was not always the case. Not hard to see why that might rankle.
Exploration suggestions thread - give it a read

BTW, you'd pronounce it 'Cap'n Manks'

I protest the removal of exploration clusters