tacticals boosting science skills
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Join Date: Aug 2012
03-21-2013, 01:29 PM
Originally Posted by
Its true it is a game first... and perhaps it seems non logical to some that kirk would boost his deflector dish output somehow. lol
Still if a Sci can figure out how to make the dish on that escort throw Nukes... and Sensor scan people to death (and not leave his upgrades in place for Kirk)... it seems logical that the Engi can rotate that sci ships shield freqs... and the tac can goose up that Tractor beam pulsor.
But it's not really a case of "somehow" - it's the same ol' same ol' blanket thing.
It's the same APA whether it's DHCs, Beams, Torps, Mines, EWP, GW, etc, etc, etc.
It's not a case that the game provides for a character build where you've created a character that took a dual specialization in Tac/Sci at the Academy and has learned a specific ability for such a character that allows them to combine their Tac and Sci training to boost Science abilities in a more offensive manner.
It's just a Tac going wheeeeee - APA - wheeeeee! It's like the game was made for Pakleds.
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