tacticals boosting science skills
View Single Post
Join Date: Jun 2012
03-21-2013, 03:04 PM
Originally Posted by
Sci Sci can still put out massive numbers...
I don't mean this as a brag in anyway... and I don't take screen shots of my games because I'm not a douche.
Really though... My Sci Sci Fleet Nova... Pulls 300-600k a game. I am almost always top on the score board in my sci sci, unless there is a proper escort around. Frankly even then I don't think I have ever been in a game where a Tac has pulled over 100k more then my sci. I am including games with good players like Thales in his bug. If he put down a 700... I'll have a 625, with double the healing of course.
Man frankly Sci Sci is just plain op still in these days... its just not like the "good old" days where all you needed was sci period.
Don't doubt the power of a Sci/Sci. Anyone that says otherwise is welcome to take a look at my Vesta o' Doom.
Devs would like a concise list of things that are broken and not working currently, so here's a short list for PvP: Neutronic Torpedoes, Ionic Turbulence, Surgical Strikes (including Faeht firing through cloak), PartGen stacking and CrtH being boosted to absurd levels.