tacticals boosting science skills
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Join Date: Dec 2012
03-22-2013, 03:17 AM
Originally Posted by
your analogies completely fail. there is no opportunity to apply a personal touch like there would be fireing a gun or mixing chemicals. there are 500 layers of technology between the person pressing the button and the effect, be it an energy beam or a repulsing tractor beam. there is a complete reliance on the vast technology to do everything on its own, other then activate itself. the skill points arent even skill points, its really how reenforced particular systems are on your ship, how big your particle generator is or what ever.
theres no way to explain how tac buffs can magically make weapons deal an extra 50% to twice their damage, just as theres no way to explain how they effect things that arent a beam, cannon or torpedo. trying to draw some line or distinction is a laughable cause.
you know what the difference between the button that fires weapon and the button that fires a tractor beam? nothing, other then its label or color. thanks to the magic of video games, a damage multiplier is applied to each, by the captain who's only role is to apply the most damage.
tacs make damage harderest, deal with it. get over your sci inferiority complex.
get over your tactical superiority then ddks, is there a way to explain how tac buffs can magically boost the INCOMING DAMAGE ? making fbp better ?
it's not the ship or the build, it's the atitude