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Captain
Join Date: Jun 2012
Posts: 1,123
# 28
03-22-2013, 10:30 AM
Quote:
Originally Posted by p2wsucks View Post
They keep buffing it indirectly, they're not going to nerf it.

For example the Jem Console that not only grants team APO like movement immunity, but also placate and scramble immunity. Indirect things like Human Boff Space Traits being fixed, but not adjusted/broken in terms of not reducing boosts during combat, give it the option to be virtually immune to subsystem disables. Basically, there's little Sci Debuffs can do to counter it's movement et al.

Just need to decide how much power creep you're willing to use. After awhile it (power creep in general not just Jem) gets boring. Like another poster I've found myself going back to Raiders (from Jem Escort Carrier/KDF Vet ship) and stripping off things like cooldown reduction doffs out of boredom.
The thing with all of these Jem'Hadar consoles, is that there isn't a whole lot of console space on Jem'Hadar Attack Ships.

If you were to use both of the Jem'Hadar consoles, that would take up two consoles out of the five engineering/science console slots available. Throw in the Zero Point Energy Conduit, Tachyokinetic Converter, and Assimilated Module, and you miss out on other consoles out on other useful passive consoles. If you use tactical console space, you weaken your damage output.

As someone who does not have a JHAS, I do not find them that OP at all. Of course, I would love to have the turn rate and hull (or even a better BOFF layout), but I hold my own against them.