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Captain
Join Date: Nov 2012
Posts: 3,465
# 2
03-22-2013, 09:48 AM
Want to make crafting not suck? It's simple:

Drastically reduce (or preferably completely remove) dilithium costs. Commodity/Trace input would potentially need to be adjusted as a result.

Allow selectable mods on items (IE: Choose the 3 mods you want on your Space guns as opposed to choosing from a tiny list of terrible combinations).

Add additional Crafting only sets.

Allow crafted items to go up to the Mk XII tier (with appropriate exorbitant non-diltihium resource costs)


You're welcome.