What to do about Crafting
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Join Date: Feb 2013
03-22-2013, 11:10 AM
Originally Posted by
Want to make crafting not suck? It's simple:
Drastically reduce (or preferably completely remove) dilithium costs. Commodity/Trace input would potentially need to be adjusted as a result.
Allow selectable mods on items (IE: Choose the 3 mods you want on your Space guns as opposed to choosing from a tiny list of terrible combinations).
Add additional Crafting only sets.
Allow crafted items to go up to the Mk XII tier (with appropriate exorbitant non-diltihium resource costs)
See, this I don't think will work because it will STILL be lame, unexciting, and frankly, not Trekky.