Thread: human boffs
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Captain
Join Date: Aug 2012
Posts: 14,013
# 23
03-22-2013, 01:28 PM
So I decided to check with my three main Feds as well. Even Hum'd up the Tac. All numbers reflect 100% crew.

Eng
104 Starship Hull Repair
2x Human BOFFs
Borg +5.1

Sol(login) - 171.4%
SB24(arrive) - 171.4%
SB24(combat) - 69.4%
SB24(post combat) - 171.4%
SB24(post death) - 159.3%
SB24(combat/post death) - 69.4%
SB24(post combat/post death) - 171.4%
Sol(post SB24) - 171.4%

Sci
99 Starship Hull Repair
1x Human BOFF

Sol(login) - 143..3%
SB24(arrive) - 143..3%
SB24(combat) - 43.8%
SB24(post combat) - 143..3%
SB24(post death) - 125.4%
SB24(combat/post death) - 25.9%
SB24(post combat/post death) - 143.3%
Sol (post SB24) - 143.3%

Tac
117 Starship Hull Repair
5x Human BOFFs
1x SIF Mk XI (+17.5)

Sol(login) - 311.8%
SB24(arrive) - 311.8%
SB24(combat) - 181.9%
SB24(post combat) - 311.8%
SB24(post death) - 217.6%
SB24(combat/post death) - 108.5%
SB24(post combat/post death) - 286.3%
Sol(post SB24) - 311.8%

Remove/Replace SIF - 299.2%
Then Remove/Replace Human - 311.8%

I was going to rerun it with my level 13 guy as well, but I noticed something while doing these (noticed, but did not note unfortunately). Even these numbers were not consistent. Sure, those base numbers - but the post death stuff...the combat stuff...that varied almost all the time (even at full crew). As if it were counting or not counting gear/BOFFs randomly. Though, there's likely some method to the madness. No, I was careful to watch for Vet bonus/Eng Fleet things (ran these multiple times - have to clear out my inventory and sell some goodies...lol).

But yeah, there's an issue there with regard to the Human BOFFs (and SIF Gens)...

Willard the Rat, Klingon Science Officer

Swordsman has a bounce to it...