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Join Date: Jun 2012
Posts: 1,489
# 14
03-23-2013, 02:09 AM
Escorts already have their special thing. It's high agility and the ability to carry dual cannons.

Science ships already have their special thing. It's built in sub-targeting capability and sensor analysis. It could be argued strongly that these aren't very STRONG abilities as they are currently implemented, but fact is that they exist and we should try tweaking their performance before we bolt on entirely new parts.

Cruisers have... well, kind of nothing. They come with more hull strength than the others, but given that 90% of your survivability comes from keeping your shields between your hull and incoming fire this really doesn't matter much. Even if you give cruisers an extra 25K hitpoints, that's only a 50/50 chance of surviving one heavy borg torpedo that another ship would not. So.

If the crew system was fixed, cruisers would have their special thing by merit of having thousands of crew members all working on fixing holes. Or give them faster shield balancing. Or more active doff slots (cool idea). Lots of things that could be done. But they really only need One Of The Above. Adding all of these new innate things to every ship would just complicate an already precarious mix of imbalances.