Full 3D Space Flight - As an Option
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Join Date: Jan 2013
03-23-2013, 08:09 AM
I do find it odd that the game seems to have taken a step backwards in terms of gameplay. For a game made in 2000, Klingon Academy had full range of motion and much better damage modeling.
The mechanics to avoid player disorientation are already there in that the ship automatically rights itself when you let go of the controls. If the pitch and roll limits were removed to allow full freedom of movement but the self right ability was retained, you would have the best of both worlds.
The ability to pull the ship over onto its back for a tight turn and when you let go of the controls, the ship takes the shortest route to the right way up whilst facing in the current direction. If ye gets me drift.