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Captain
Join Date: Sep 2012
Posts: 4,784
# 17
03-23-2013, 10:51 AM
Quote:
Originally Posted by halfbakedbean View Post
The mechanics to avoid player disorientation are already there in that the ship automatically rights itself when you let go of the controls. If the pitch and roll limits were removed to allow full freedom of movement but the self right ability was retained, you would have the best of both worlds.
all you need is to apply the astrometrics grid to the system maps, if that. a ''normalise orientation'' key would do the job just as well.

even a colony wars style minimap would do the job.
Cryptic.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.